Robo Rally 2016 Edition Board Game

Robo Rally 2016 Edition Board Game The race is on for the robots of the Robo Rally automobile factory who work long hard days at the assembly line building high&8208;speed supercars but never get to see them in action On Saturday nights the factory comes to life as the ultimate race course with treacherous obstacles and rival sabotage In Robo Rally players move their robots through the course by speeding through corridors and dodging traps to reach each checkpoint first Only the strongest robots survive! Enter the world of mad machines and dangerous schemes in the Robo Rally board game Players control their robot with game cards which reveal directions on how the robots can move through the hectic Robo Rally automobile factory Use strategy to outsmart rival robots while racing towards each checkpoint in your chosen course in numerical order Beware of factory obstacles such as industrial lasers gaping pits and moving conveyer belts that can make or break the race The 2016 edition of Robo Rally differs from earlier versions in a number of ways Players each now have their own deck of twenty cards with the same cards in each deck On a turn a player draws nine cards from their deck programs five of the cards then discards the rest Two cards says "Again" and repeat the action programmed in the previous slot; one card says "Energy" and gives a energy cube which you can use to buy options Since each player has their own deck the cards no longer have priority numbers to determine who moves first Now movement order is determined by whoever is closest to a transmitter on the game board Players start with a hand of three option cards and five energy Each option card has an energy cost and you can purchase additional option cards for the cost of two energy each Players can earn energy by programming it by being the first to a pitstop or by starting their turn on a pitstop When players are damaged they no longer receive one less card for each damage (or have one of their program registers locked) at the start of a round; instead they receive damage cards that will be shuffled into their decks "Normal" damage from the board or a robot laser gives you "spam" damage When you program one of these cards you remove it from play at the appropriate time and replace it in the register with the top card from your deck Surprise! Other types of damage exist with a Trojan horse granting you two spam a virus infecting nearby players and a worm forcing you to reboot which gives you even more damage By playing the damage though you remove it from your deck Players 2-6Playing time 20-120 minutesAges 12
BOG5424

£37.49

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