Patchwork Board Game

Patchwork Board Game In Patchwork two players compete to build the most aesthetic (and high-scoring) patchwork quilt on a personal 9x9 game board To start play lay out all of the patches at random in a circle and place a marker directly counter-clockwise of the 2-1 patch Each player takes five buttons — the currencypoints in the game — and someone is chosen as the start player On a turn a player either purchases one of the three patches standing clockwise of the spool or passes To purchase a patch you pay the cost in buttons shown on the patch advance your time token on the time track a number of spaces equal to the time shown on the patch move the spool to that patch&39;s location in the circle then add the patch to your game board You&39;re free to place the patch anywhere on your board that doesn&39;t overlap other patches but you probably want to fit things together as tightly as possible If your time token is behind or on top of the other player&39;s time token then you take another turn; otherwise the opponent now goes Instead of purchasing a patch you can choose to pass; to do this you move your time token to the space immediately in front of the opponent&39;s time token then take one button from the bank for each space you moved In addition to a button cost and time cost each patch also features 0-3 buttons and when you move your time token past a button on the time track you sum the number of buttons on your game board then take this many buttons from the bank What&39;s more the time track depicts five 1x1 patches on it and during set-up you place five actual 1x1 patches on these spaces Whoever first passes a patch on the time track claims this patch and immediately places it on his game board When a player takes an action that moves his time token to the central square of the time track he places the purchased patch (assuming he had purchased one and wasn&39;t passing) then takes one final button scoring from the bank Once both players are in the center each player loses two buttons for each blank square on his game board Whoever has the most buttons wins



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