Magic Maze Maximum Security Board Game

Magic Maze Maximum Security Board Game For some time now the Magic Maze has been regularly robbed by unscrupulous adventurers who incessantly steal from the same four shops How strange! Due to this alarming observation Management has installed new security systems to dissuade any further dishonest deeds The Maximum Security expansion not only brings the mall guards of Magic Maze to life but provides a number of other modules to allow you to customize your experience There are two different types of modules helpers and challenges which decrease or increase the difficulty You will be guided step by step through all of the modules and each of them comes with a tutorial that will help you practise the new rules before adding it to your "real" games of Magic Maze HelpersVentilation shafts the dwarf can open ventilation shafts for all the heroes to move quickly from one end of it to the other Wall breaches the barbarian can breach the walls of the mall for all the heroes to move through it Spells the mage can cast 2 spells among 10 available with instant or temporary effects Telekinesis the elf can move Mall tiles aroundAnti-stress tokens you can use them at anytime to allow a discussion swap Action tiles or flip the sand timer Maps & Auto-explore spaces explore the mall much quicker!Control room use that special space to send the guards to Vortex spaces  ChallengesGuard a Hero and a Guard cannot stand or pass through a Mall tile where the other type of pawn is standing You move the guards just like heroes Reinforcement guards these extra guards are added when the theft is commited Guard room if a Hero an a Guard are (by mistake) on the same tile the hero gets caught and must be freed Beholder a Hero and the Beholder cannot stand or pass through a Mall tile where the other type of pawn is standing A hero must be standing on a Command space to move the Beholder Sensor a Hero cannot stand on a space covered by the sensor A hero must be standing on a Control space to rotate the sensor Locked escape a Hero must be standing on a Code space for the dwarf to be able to escape  All of these modules bring in more options to make Magic Maze a more intense and puzzling experience Players 1-8Playing time 24 MinsAges 8
BOG6192

£15.19

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