Conan Core Box

Conan Core Box Conan designed by Fred Henry and based on the Conan universe by Robert E Howard is a scenario-based semi-cooperative asymmetric miniatures board game One player is the Opponent playing the Opposition forces and the other players (1 to 4) play Conan and his companions Shevatas the thief Hadrathus the PriestSorcerer Belit the pirate queen Valeria the warrior etc The game is based purely on Robert E Howard&39;s novels and short stories (and not the movies or other non-Howardian material) The publisher has hired Patrice Louinet a Howard expert to make sure the art and the scenarios are compatible with Howard&39;s vision Each game is a scenario played on a map There will be several maps — Pictish Village Underground temple Tavern Pirate ship etc — and each map can have several scenarios set on it The game is fast one hour approximately It&39;s possible to play several scenarios in a campaign but you can also play each scenario individually There will be a dozen playable scenarios in the base box At the beginning of a scenario players choose their team (Conan and two or three other heroes) The Opponent gathers all the miniatures (picts Necromancer skeleton warriors monsters etc) tokens cards from the chosen scenario The game usually plays in a limited number of turns (ten for instance) Each scenario can have very different objectives find the princess captured by picts and hidden in a hut and leave the camp before the pict hunters return; find the magical key to open a sealed door steal the jewel and leave; kill the Necromancer by the end of turn 10; survive by the end of turn 10; escape the prison; etc During their turn the heroes can activate or rest If they activate they can spend "gems" from their energy pool to do all sorts of actions move fight (melee or distance) defend pick a lock reroll etc If they rest they can move a lot of gems from their "spent" pool box to their "available" pool box When they take an action they throw a number of dice equal to the number of gems they put in their action There are three different kinds of dice yellow (the weaker dice) orange (medium) and red (strong) Each character has a color based on their specialty Conan throws red dice in combat while the Sorcerer throws yellow dice in combat; the thief throws red dice in Manipulation actions while Conan throws orange dice; etc Each player can have equipment cards (armor magic potions weapons etc) which give them bonuses on their dice rolls The Opponent plays differently He uses a board with eight slidable tiles plus his own Energy gems Each tile corresponds to one unit (1 to 3 miniatures) on the game mat and all of the miniature abilities are written on this tile (movement armor attack special abilities) The tile position on the board corresponds to the numbers 1-8 The Opponent has a pool of energy gems and each time he activates one unit he needs to spend a number of gems matching the tile placement tile1 costs 1 energy gem tile2 costs 2 gems etc Whatever tile the Opponent chooses to activate he spends the corresponding energy cost (moving his energy gems from the available pool to the spent pool) then takes the tile out and moves it to the end of the sliding track If he wants to activate this unit again it will cost him 8 gems because the unit is now on position 8 The Opponent can activate a maximum of two tiles and he regains only a certain number of gems each turn (depending on the scenario) In a typical scenario the heroes need to accomplish something and the Opponent wins if the heroes fail to reach their objective — but in some scenarios the Opponent has his own objectives and the Heroes win if they prevent him from accomplishing his goal  Players 2-5Playing time 60 minutesAges 14
BOG5154

£58.49

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