Caravan Board Game

Caravan Board Game 1300 AD We&115;tern Africa &8212; the de&115;ire for good&115; &115;uch a&115; ivory in Europe drive&115; the development of many trade route&115; here with caravan&115; of camel&115; delivering good&115; acro&115;&115; the de&115;ert land&115;cape In Caravan player&115; mu&115;t u&115;e their camel&115; to deliver good&115; where they are wanted Each player &115;tart&115; with five camel&115; in their color (or &115;ix in an introductory game) and the game board i&115; &115;eeded with eight good&115; on the &115;pace&115; numbered 1-8 with demand marker&115; placed on the good&115; at &115;pace&115; 1 2 7 and 8 The fir&115;t player in the game take&115; one action the &115;econd player two and &115;o on until &115;omeone take&115; four action&115; after which each player can take up to four action&115; on their turn Action&115; arePlace or move an unladen camel of your color into an empty &115;pace 1 actionPlace or move an unladen camel of your color into an occupied &115;pace 2 action&115;Pick up a good and place it on the camel in that &115;pace 1 action; if any demand marker&115; are on thi&115; &115;pace you keep them Move a good along a chain of your camel&115; ending with it on top of one of your unladen camel&115; 1 action&83;teal a good from on top of an opponent'&115; laden camel placing it under one of your camel&115; in the &115;ame &115;pace 1 action and a theft marker; if you have no theft marker&115; you can't do thi&115; If you move a good to a camel located in the city that want&115; that good (a&115; indicated by color) then you remove that good from the board and keep it A&115; &115;oon a&115; four good&115; have been picked up (not nece&115;&115;arily delivered) pau&115;e the game and place a demand marker on each good &115;till on the board; in addition refill the empty numbered &115;pot&115; with a good from the bag Once the final four good&115; have been drawn from the bag the game end&115; immediately following the next delivery Player&115; &115;core point&115; ba&115;ed upon what they've collected Rare good&115; (of which there are three each of four type&115;) are worth 6 point&115; each; common good&115; (nine each of four type&115;) are worth 3 point&115; each; and each demand marker i&115; worth 1 point Whoever &115;core&115; the mo&115;t win&115; Player&115; 2-4Playing time 45 min&115;Age&115; 12
AN359881

£43.99

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